Giuseppe Nelva
Nadella boasted leadership for Xbox Series X and S among next-gen consoles in several markets in the past quarter (January to March), on top of significant growth of time played on game pass and Azure applications for gaming.
Hood mentioned that Xbox hardware revenue was above expectations in the past quarter, while contents and services revenue was below expectations.
And with Xbox Cloud Gaming we’re redefining how games are distributed played and viewed. To date, more than ten million people have streamed games. Many of our most popular titles including Flight Simulator are now acccessible on phones, tablets, low-spec PCs for the first time.
Our Game Pass library now includes hundreds of titles across PC and consoles, incuding more games from third-party publishers than ever before.
Billions of hours have been played by subscribers in the past twelve months, up 45%.
And with Azure, we’re building the best cloud for game studios of all sizes to build, host, and grow their games. New capabilities speed time to development and to connect players across platforms.
Azure gaming revenue fiscal year-to-date increased 66%.
She also added that COVID-driven production shutdowns in China have affected negatively Xbox Series X|S supply in Q4 (from April to June). Microsoft expects gaming revenue to decline in the mid-to-high single digits driven by lower engagement hours year-on-year and constrained console supply.
Xbox content and services revenue is also expected to decline in the mid-single digits, while engagement hours are still expected to remain higher than pre-pandemic levels.
Hood also added that if the production shutdowns in China continue into May, their effect may extend further.
If you’re interested in Microsoft’s financial performance (especially in regards to the Xbox business) you can check out our dedicated article from earlier today.