Giuseppe Nelva
The presentation included an update on the performance of the More Personal Computing business, which includes Microsoft’s gaming division and the Xbox brand.
You can check out all the relevant figures for the segment in the slides below.
We learn that Microsoft’s gaming revenue grew 6% year-on-year ($3.740 billion vs $3.533 billion), while Xbox content and services revenue grew 4% year-on-year despite comparing with strong releases in the comparable period last year. The improvement was driven by growth in Xbox Game Pass subscriptions and first-party games, partly offset by decline for third-party titles.
Xbox hardware revenue grew 14% driven by continued demand for Xbox Series X|S.
Speaking of Microsoft as a whole corporation, you can find the key results in the slide below. As you can see, all relevant numbers are in the black and show significant year-on-year growth, which has been consistent for Microsoft in past quarters.
If you want to compare with historical figures, you can check out the results from the previous quarter (from October 1, 2021, to December 31) published by Microsoft in January.
As usual, It’s worth mentioning that Microsoft doesn’t use the traditional fiscal year from April to March, but instead sticks to its own calendar from July to June, which is why the results described here are for the third quarter and not the fourth.